

For example, when Battlefront 2 was going through its infamous microtransaction crisis, EA temporarily removed microtransactions from the game to reevaluate their pricing. Many streamers are already leaving the game over the near necessity of microtransactions to progress without a high level of monotony, and so the lack of any official acknowledgement from Blizzard is quite telling.Ĭonsidering how high-profile the controversy surrounding Diablo Immortal is, many would expect that the developers behind the game would have already made changes to the microtransaction system, or at the very least made a statement in relation to the backlash. The massively low odds of pulling the best items within the game contribute towards these massive figures, with a fan-made Diablo Immortal loot box simulator being created to allow players to see just how low the odds of getting 5-star gems truly are. Streamers have indicated that it can cost over $500,000 to fully level up a Diablo Immortal character, with these kinds of ludicrous figures spearheading the controversy that the game is currently embroiled in.

Many will sensibly assume that a free game that is curated for mobile gaming is likely to have a microtransaction element, since Blizzard has to turn a profit somehow, although the extent to which Immortal pushes the system upon players has caused a tipping point within the community.ĭiablo Immortal heavily pushes seasonal passes, as well as having loot boxes that contain extremely important legendary gems, which are integral to maximizing the potential of a player character's stats. Immortal is a free-to-play title designed for mobile devices and PC. To understand why the lack of official response from Blizzard is so alarming, a solid grasp of just how egregious the microtransaction system of Diablo Immortal is must first be established.
